Yautja Stats
Yautja

Yautja Ecological Data
Biochemistry:  Series 1
Environment:  Class 2
    GRAPH: G3/R2/A2/P3/H3
Biome:  Large, hot jungle world
Encounter Chance:  Slim
Group Size:  1-4
Organization:  Feudal
Niche:  Carnivore
Intelligence:  Sentient

Yautja Game Data
STR 13    (d8+8)        INT 9    (2d6+2)
DEX 10   (d6+7)        WIL 9   (2d6+2)
CON 13  (d8+8)        PER 7    (d8+3)
Durability:  18/18/9/9            Action check: 10+/9/4/2
Move: sprint 33, run 22, walk 8, swim 8   #Actions: 2
Reaction score: Marginal/1                   Last resorts: 1

Attacks
Claws                   14/7/3    d4s/d4+1w/d4+2w  LI/O
Melee weapon      12/6/3    varies                   varies
Ranged weapon    11/5/2    varies                   varies
Heavy weapon      11/5/2    varies                   varies

Defenses
+2 to resistance modifier vs. melee attacks
no resistance modifier vs. ranged attacks
no INT resistance modifier vs. encounter skills
no WIL resistance modifier vs. encounter skills
Armor  (Tough hide):  d4-1 (LI), d4-2 (HI), d4-2 (En)

Special Abilities
Improved Durability:  1.5 x CON for durability
Claws
Tough hide:  armor
Speed-movement:  1.5 x speed for combat movement
Jumping/climbing/falling:  -3 bonus for these skill

Special Penalties
Poor vision:  +3 penalty for any skill primarily using vision
Chemical dependent:  long term respiration dependent on a required gas

Skills
Armor Operation [14], Athletics [13]-climb [14], Melee [13]-blade [14], Unarmed Attack [14], Acrobatics [11], Ranged Weapons [11], Stealth [11], Tactics [9]-infantry [10], Awareness [10], Resolve [9]

Yautja

The yautja homeworld is a hot, steamy jungle world with high gravity.  As to its location, only the yautja know.  The people of the Verge, as a whole,  actually have little to fear from the yautja, for they are mainly concerned with hunting and personal combat, rather than conquering new territory and expanding their space.  Some yautja technology is further along than that of the current galactic standards.  They have developed (or acquired) Antimatter reactors, Induction engines, Space folding, Multiphase radar, Cloaking units, Foldsenders, Crystallis armor, Plasma cannons, Drivespace inhibitors, and Madars.
Description: Yautja stand 2-2.5 meters in height and have powerfully built frames.  Their skin is somewhat like an amphibian, ranges in color from mottled grey-green to grey-orange, and tough.  The have clawed hands and feet a four tusked mouth.  Their blood fluoresces a pale green.  They have taloned hands and feet and can use those in combat.  Yautja hair horse-shoes around their head and is tough and wiry.  It is typically braided into tight tresses.  Yautja have tusked mouths that open in four directions and tiny eyes that range from yellow-orange to yellow-green.  They cannot see well unaided and have difficulty in seeing long distances and distinguishing objects.

Encounter:  Yautja primarily avoid humanity and rarely hunt them for sport (although it is not unheard of).  So, most encounters end in a quick death, or the being is never aware of the yautja in the vicinity.  If one does run into a yautja it will most likely be while they are on one of their hunts.

Habitat/Society:Little is known of the yautja.  What is known is they love to hunt and collect trophies of their kills.  Those with the greatest skills and prowess become the leaders through combat.  An old yautja is almost unheard of and the better the hunter the more offspring he will have a chance to produce.


Starships
 


 

Yautja Armor/Weapons

Armor
Skill
AP
Type
LI/HI/En
Mass
Yautja, Hunt armor
Armor Operation
+1
Good
2d4+1/d8+2/2d4
5 kg
Yautja armor has advanced imaging and audio pickup, so it negates vision penalties and grants it's user bonuses to Awareness & Ranged weapons/Armor weapons:  -2 bonus/Awareness  -1 bonus/Ranged&Armor weapons.  Armor is equiped with a Good microcomputer, microfusion generator, an accumulator to hold a field charge, and a shift-suit, witch visibly cloaks the yautja:  -3 bonus to sneak/hide & +3 penalty to be attacked.
Weapon
Skill
Acc
Md
Range
Type
Damage O/G/A
Actions
Clip Size
Mass
Plasma can, lt.
Mod-armor
-2
F
50/100/400
En/G
d6w/d6+2w/d8+2w
3
Field charge, 12
3
Laser cannon
Mod-armor
-4
F
150/700/1800
En/O
d6+2w/d8w/d8m
4
Field charge, 30
2
Energy pistol
Mod-pistol
+2
F
20/40/100
En/O
d8w/d8+2w/d8m
2
Field charge, 10
2
Speargun
Mod-armor
-3
F
60/150/400
HI/G
d8w/d8+2w/d8m
2
30
5
Gyrodart
Mod-armor
0
F
20/40/100
HI/O
d4+2w/d6+2w/d6m
1
5
1
Smart disk
Melee-pwr/Athl-thr
+2/-4
F
50/100/200
LI/G
d6+4w/d6+6w/d8+2m
1
-
1
Netgun
Hvy-dir
+2
F
15/30/60
LI/O
d4s/d4w/d6w
1
1
3
Plasma Cord
Hvy-dir
+3
F
1/3/8
En/G
d8w/d8+2w/d8m
1
-
4
Spear (telscp)
Melee-blade
0
-
Personal
LI/O
d6+1w/d6+3w/d6m
3
-
5
Blades, wrist
Melee-blade
-1
-
Personal
LI/O
d6w/d6+2w/d4+1m
4
-
1


Weapon/Armor Descriptions
 


 


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